RayFire 1.69 Plugin for 3ds Max RayFire Studios

RayFire 1.69 Plugin for 3ds Max


Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...

RayFire has been used by VFX artrists in The Avengers, Transformers: Dark Moon, Star Trek: Into Darkness and Diablo 3, just to name a few.

"Rayfire is an essential addition to any FX Pro's toolkit! Not only can it allow you to easily achieve complex visual effects, but also save you hundreds of work hours constructing complicated effects shots and allow you to knock out professional visual effects shots quickly and professionally!"   - Alan McKay


Feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface.
  • NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Glue allows you to glue objects together and break connections between objects during simulation. Several types of simulated objects: Dynamic, Static, Kinematik, Sleeping and Dead.
  • Entropy Bullet Rigid Body support via RayFire user interface. (Beta)
  • Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.
  • Cache object. Allows to cache geometry and animation is single file to store it outside of scene.
  • Trace object. Image tracing to fragments.
  • Fragmenter modifier. Interactive realtime Voronoi shatter modifier.
  • Clusters modifier. Groups simple fragments into more complex clusters.
  • Bomb helper. Allows You to create all kinds of explosions.
  • Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
  • Asperity modifier Adds detalization to simple geometry and makes them much more realistic.
  • Cracks modifier. Animated 3D Cracks inside refractive object.
  • Voxels modifier. Creates voxels using geometry volume.
  • Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.
  • Automatic update system.

New in version 1.64

Voronoi Modifier has been updated, now faster with more options available.

  • 20 Times faster fragmentation speed
  • Box, Spherical and Cylindrical point cloud distribution with Falloff
  • Radial point cloud distribution
  • Point cloud distribution by Geometry, Particle Systems and Shapes
  • Custom point cloud distribution which allows to gather together all other distribution types and edit point cloud on Per Point level
  • Outside Object, Outside Clipping Gizmo, Noise and Texture Map point cloud filtering
  • Stretching for creating Wood Splinters fragments
  • Fragments Glueing by Clipping Gizmo, Texture Map, Noise generator and By Volume
  • Gap and Scale properties for fragments
  • Material ID and Mapping Sizeproperties for inner faces
  • Correct fragmentation of Shelled geometry and geometry with Holes
  • Support for Custom Vertex Normals, no smoothing artifacts at sliced edges
  • Explode to Objects functionality
  • Wire Color Preview for fragments


Host Applications:
3Ds Max

Operating Systems:

System Requirements:

System Requirements:

3ds Max 2009 - 2014*

*For 3ds Max 2012 and lower, in order to use Dynamic features you need to have the PhysX plugin for 3ds Max and PhysX System Software installed.

System Requirements (for 3ds Max 2014):  

  • Windows® 8 or Windows® 7 64-bit Professional operating system
  • 64-bit Intel or AMD multi core processor
  • 4 GB RAM minimum (8 GB recommended)
  • 4.5 GB free disk space for installation
  • 3-button mouse
  • Latest version of Microsoft® Internet Explorer®, Apple® Safari®, or Mozilla® Firefox® web browser

AV3 Price : $385.00


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