Re:Flex V5 for After Effects Re:Vision Effects

Re:Flex V5 for After Effects

Overview

RE:Flex provides superior morphing and warping for After Effects. RE:Flex uses both open and closed splines for its free-form interface rather than a mesh-based solution.

RE:Flex is especially easy to learn because it uses the After Effects' own drawing and masking tools to direct the warping and morphing; as such, there is no need to learn a whole new user interface.

RE:Flex is the first morphing solution that combines hand feature-matching with automatic image registration. After aligning the hand matched shapes, RE:Flex uses the tracking found in Twixtor to automatically align the non-handmatched parts of the image; so in many cases less handwork is required.

Speedups up to 3x on GPUs when using RE:Flex have been measured over running RE:Flex in CPU mode, already known for its speed. Speedups of this magnitude are usually seen with higher end cards.

Note that most currently-sold GPUs will provide customers with needed acceleration, including many mobile GPUs for laptops. Of course, the total speedup end-users will see will vary once application overhead is taken into account: this includes disk I/O, internal host buffering schemes, bandwidth of PCIe bus, codec used for footage, etc.

Features

Features of RE:Flex

  • Warping is directed through the host program's roto tools (splines and polylines), not through a grid of mesh points!
  • Geometries need not be closed shapes
  • Smooth non-polygonal warping
  • Interactive warping: view the warp as you drag the control shapes
  • Option to match vertices of corresponding geometries for fine control
  • 8 and 16 bits per channel support. Floating point supported in AE 70 or later (Professional Edition), Shake and Fusion.
  • Anti-aliasing subsampling
  • MipMap filtering

RE:Flex Warping Features

  • Warping is directed using sets of "from" geometries and "to" geometries at each frame.
  • The amount of warping can be specified and animated.
  • Variable amount of shape transition between "from" and "to" geometries can be specified per-shape.

RE:Flex Morphing Features

  • When morphing from stil-to-still morphing occurs by creating a set of geometry on the "source" image, then moving the set to corresponding places on the "destination" image.
  • Automatic alignment feature that can be used alone or in conjunction with hand-specified correspondences. This feature can greatly improve morphs without having to specify all features by hand.
  • Morph from one moving sequence to another.
  • By default, the two images are linearly cross-dissolved. For finer control, the amount of cross-dissolve can be specified for each piece of matching geometries individually.
  • Variable amount of shape transition between "from" and "to" geometries can be specified per-shape.

GPU Support, Afer Effects version only

Sample works that have used Re:Flex

Requirements

Host Applications:
Adobe After Effects

Operating Systems:
Mac
Windows

System Requirements:

Installed plug-in will work with After Effects CS5 & Premiere Pro CS5 (and up).

Regular Price : $595.00

AV3 Price : $565.25

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