AV3 News

Updates for RE:Vision Plugins for AE and Premiere Pro Posted over 2 years ago by Simon Day - Posted in General

Recently RE:Vision released new versions for several of their After Effects and Premiere Pro plugins. The changes appear to only effect the Premiere Pro side of things, addressing a bug and some GPU optimisations.

These small updates are free for all current owners of the latest major version of the plugins.

What's new in DE:Noise 3.1 

- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
- Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
- Premiere Pro users will no longer require the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

What's new in DE: Flicker 1.4.2:

- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.

What's new in RE:Match 1.4.2:

- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that RE:Match now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.


What's new in ReelSmart Motion Blur 5.1.2:

- Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
- Premiere Pro users will no longer require the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

What's new in Twixtor 6.2.2: 

- Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
- Premiere Pro users will no longer require the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

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